E1M1 (Aarrghh!)

E1M1 is the first map of Aarrghh!. It was designed by Oleg Tolstkhine.

Secrets

 * 1) Take the door leading east from the area south of the blue key area. There is a secret door to the north leading to two medikits and a megaarmor. (sector 82)
 * 2) #1 has a secret door to the north leading to a soul sphere. Both the door and the sector itself count as separate secrets. (sector 85)
 * 3) See #2. (sector 84)
 * 4) To the east of the room behind the blue door are two corridors with switches. Their eastern ends are linked by a secret passage containing a chaingun, four clips, a box of bullets, and a zombieman (not on easy skill). Both doors and the room itself count as separate secrets. (sector 14)
 * 5) See #4. (sector 15)
 * 6) See #5. (sector 13)
 * 7) Walk over the square platform just before the exit, then return to the start. A door has opened to the east, revealing an imp, two lost souls (not on easy skill), and a teleporter. (sector 68)
 * 8) Take the teleporter in #7, and without moving, shoot dead all the visible lost souls. Now drop down, and press the switch to raise the floor. Then head east to a berserk, eight health bonuses, an armor, a medikit, an armor bonus, a spectre and a rocket launcher. (sector 49)
 * 9) From #8, rocket jump south off one of the lost souls to reach five armor bonuses, two health bonuses, two medikits, and a teleporter. (sector 53)
 * 10) Take the teleporter in #9 and shoot the wall ahead of you. This reveals a path leading to the secret exit. (sector 39)

Bugs
If, after taking the teleporter in Secret #7 (above), you drop down without having killed the lost souls, the switch will not work, and you will be unable to complete the level (the floor is non-damaging).

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains five spawn points:
 * 1) facing north. (thing 298)
 * 2) facing west. (thing 299)
 * 3) facing east. (thing 300)
 * 4) facing south. (thing 301)
 * 5) facing south. (thing 302)

Things
This level contains the following numbers of things per skill level: